Archive for the ‘Milestones’ Category

Lightning Strikes Again

Monday, August 16th, 2010
Did you know that it’s a popular myth that lightening cannot strike the same place twice? This post is all about how we hit lightning twice in the past two months.

It’s been over a year since Broken Thumbs Apps started developing iPhone apps (and I’m going to leave the review of that year to my next post).

In July we made a critical decision about Zombie Duck Hunt. It was not earning anywhere near our expectations and we weren’t getting enough feedback to improve the app. Because of this we came to the then difficult decision to make it free and to run a promotion behind it.

Luckily the good folks at Open Feint chose to promote Zombie Duck Hunt for us and the results were outstanding. Within days of the promotion we became the #1 Free App in the US. Since that promotion we have had over 2 million downloads.

But even better than that was the feedback we got. 5 out of 5 stars…. errr, well not exactly, more like 2 out of 5 stars. ;-)

As a developer every app you make is like your child, but unlike having a real child we have no problem making changes to it. We make apps for others to enjoy and that was the great thing about getting those 2 out of 5 stars. It gave us the direction we needed. We then were able to come out with version 2.2, which included many of the bug/crash fixes people asked for. We also noticed our written reviews became very positive and our average rating rose to 3 out of 5 stars. Version 3.0 (currently in review by Apple) adds a whole new scene, more zombies, more guns and, after reading the reviews, our next update will include… a new shooting mechanism that does not depend on the accelerometer.

Last Thursday we then got our second lightning strike. Our Name That Movie Quizzle started skyrocketing up the UK Free Apps charts. We still are unsure exactly how it happened, but  if any of you know, please let us know. As of today,  Name That Movie Quizzle is THE #1 FREE APP IN THE UK. We are very happy to see this and once again reading over the reviews is so helpful to us in improving the app.

So why after a year are we getting so ‘lucky.’ It’s hardly luck but more of the results of a grueling year of difficult decisions, hard work, and working with great people. Honestly, I’m starting to feel lucky and, like they say, the third times a charm!
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Five Months Later: Our First App Featured in “New and Noteworthy” by Apple!

Monday, March 1st, 2010

It’s been a little more than five months since our first title was released into the App Store. With each title after that, we’ve tried to improve each game, as well as our market assessment, development, marketing, support and other internal processes, as we try to build a sustainable business making casual apps for the iPhone OS (and eventually other mobile platforms).

One obstacle that we and seemingly most other indie developers run into is how to get visibility to users among the over 150,000 apps in the App Store. We tried different approaches to get visibility both within and outside our apps, with modest success at best.

Emily's Girl Talk Icon A couple weeks ago, we released Emily’s Girl Talk, a fun story-telling app with charming graphics that included four games in one (MASH, Lemon and more), and which we thought that younger girls and nostalgic adults in particular might enjoy. Based on feedback from users, it seems that the core of v1.0 hit our target market, and we immediately started working on planned and requested additions for the first major update to Emily’s Girl Talk.

Still, despite the general praise and enthusiasm that we heard for the game, Emily’s Girl Talk was not reaching nearly the number of people we had hoped in its initial few weeks, hovering at or just outside the Top 25 Paid Word Games category. Then, enter Apple.

Today, we were delighted to discover that Apple featured Emily’s Girl Talk among the “New and Noteworthy” in the App Store. Within a few hours, Emily’s Girl Talk appeared within the Top 20 Paid Word Games category.

Although we might just be a lucky, random recipient of great fortune, it also feels like we received a little validation from Apple, with the hopes that market validation will follow. If we’ve built a solid product in Emily’s Girl Talk like we (and some early fans) think we have, and can benefit from a little in-app virality, Apple’s feature might just be the spark that helps us over the hump. At the very least, we are reassured that we’re not so far off, as we continue to refine our apps and processes and search for a more dependable method of distribution and marketing. And, in the meantime, we’ll enjoy our week in Apple’s spotlight, and report back with anything significant.

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